One disc. A whole field of choices.
Follow one example point. Six zones, twelve players, and two sides taking turns on offense.
The players begin together on the sideline, then enter their assigned zones.
Win the toss. Make a choice.
The coin-toss winner chooses first possession OR which end to defend. The other side gets the remaining choice.
The coin lands heads. Fins choose the Serve; Bees defend.
Take the field.
Fins serve and attack right. Bees defend and attack left when possession changes.
The players move from the sideline into their assigned zones.
Every zone = two players.
One player from each side takes a zone. The current offense plays inside the circle; the current defense stays outside.
Offense Inside and Defense Outside are shown once here; later close-ups remove the repeated labels.
Start with an unobstructed Serve.
The disc starts in the serving side’s own end zone. The server’s defender cannot interfere; receiving defenders remain active.
This example Serve crosses from Fins’ own end zone to B2.
A catch brings the point to life.
The receiver moves across the zone and controls the Serve. Normal play is now live.
An untouched incomplete Serve changes possession at the intended receiving zone. The new offense must complete one legal pass before the opponent’s end zone becomes live. A clean Serve interception is immediately live.
Ten seconds. Find your next pass.
With possession, move within your circle and release within the current 10-second play-test count.
The large clock shows the count. No pivot-foot rule applies inside the circle.
Body on the thrower.
The defender moves outside the protected circle to block a throwing lane while the attacker moves to create an angle.
No hand swats, interference with the throwing motion, or contact.
Interference? An unobstructed rethrow.
The defender steps into the protected circle. A red X marks the violation; offense keeps possession and the 10-second count resets.
The offending defender stands clear for the rethrow. Receiving defenders remain active.
Across the rows. Your choice.
From B2, A1 and A2 are legal forward choices. B1 and the far end zone are unavailable because they are in the same row.
You can also pass backward.
B2 can pass back to Fins’ own end zone. Both defenders must stand clear for this protected backward cross-row pass.
A clean catch is required. An incomplete throw or drop is a turnover.
Send the disc across.
The thrower shifts left in B2 and sends the disc to A1.
The receiver shifts inside A1 to create an opening.
A clean catch. Keep playing.
The offensive receiver catches and controls the pass.
Possession stays with Fins. No turnover occurs.
A touch is not an interception.
The defender touches the pass but does not control it. Possession is awarded to the intended receiver in A1.
A tip, swat or deflection without control is not a turnover.
Catch AND control. Turnover.
The defender catches and controls the disc outside the circle, then becomes the attacker inside A1.
The circle changes color as Bees establishes possession.
Nobody controls the untouched pass. Turnover.
The disc stops on the ground before roles change. Bees then receives possession in A1.
An untouched bad throw or offensive drop is a normal incompletion.
Every zone changes roles.
Bees moves inside and Fins moves outside at every circle.
The full field remains visible while all six pairs change roles. Team identity and end ownership stay fixed.
Play toward the other end.
The Bees complete an ordinary cross-row pass from A1 to B2.
The view focuses on Fins’ own end zone, B2 and A1.
Find the opponent’s end zone.
The Bees throw from B2 toward Fins’ own end zone.
A legal reception in the opponent’s end zone scores one point.
Caught in the end zone. One point.
The disc lands in Bees’ raised hands. The player and disc celebrate as the scoreboard changes to 1–0.
Fins, the side scored upon, receives the next Serve.
Scorers rotate clockwise.
The scoring team rotates clockwise: the Bees teammates move first, the Fins server steps into the end zone for the handoff, then the Bees scorer completes the move to A1.
Fins stays in its assigned zones and becomes the serving offense.
Handoff starts the Serve Clock.
The Bees scorer hands the disc to Fins’ server. The 30-second Serve Clock begins at that handoff.
The scorer has completed their clockwise rotation to A1.
Delay of Game. Turnover.
Fins does not Serve within 30 seconds and loses possession. Bees receives the disc in B2.
Normal play begins immediately. This is not an incomplete Serve.
First to 11. Or 30 minutes.
The game ends when a side reaches 11 points or 30 minutes expires.
If tied at 30 minutes, play continues until one side scores the deciding point.
A receiving defender’s touch without control awards possession to the intended offensive receiver. A clean catch and control creates a turnover. An untouched bad throw or offensive drop is a normal incompletion. Turnovers reverse roles at every zone, while side identity and end ownership stay fixed.